Overcoming deficits with Augmented Reality – how the technology changes learning

Overcoming deficits with Augmented Reality – how the technology changes learning

How can trainees with learning disabilities be supported in reducing certain deficits and thus facilitating their access to the first job market? Augmented Reality (AR) and Virtual Reality (VR) are an approach that improves teaching and learning with young people with disabilities. In order to take advantage of the use of these technologies in education, VISCOPIC and its partners are developing digital applications based on AR and VR within the project “Be-IT-Ink” to help reduce learning deficits.

Professional Immersive Training for Inclusion

The project “Be-IT-Ink – Professional Immersive Training for Inclusion” aims to support students with learning disabilities in building comprehensive competences for vocational education and training. For this purpose, learning contents are developed which aim to promote the spatial imagination of the pupils with AR and VR applications and to convey contents on occupational safety in an understandable way.

The project is carried out by VISCOPIC in cooperation with project partners from different fields. Together with Zeitbild Verlag, the Technical University Munich, two Kolping Schools and the companies Wieneke Metallbau, Warnung Metalltechnik and Meinolf Gockel the project can be realized.

Knowledge transfer – Adjusted to learners

Within the framework of vocational training for young people with learning disabilities, the topics of spatial imagination and occupational safety are of particular relevance. These two topics are dealt with in the digital learning applications of VISCOPIC. The applications developed within the framework of the project are based on the teaching plan of young people with learning disabilities. One application is to be developed per topic unit; six digital applications are planned so far.

Evaluation and testing

An important part of the Be-IT-Ink project is to determine whether AR and VR applications are more suitable for young people with learning disabilities than the forms of learning practiced to date under real conditions in educational institutions or in companies. The main questions of the project are which form of control and content mediation function better for the target group, how instructions for action and corrections by trainers can best be implemented, and how joint learning by learning disabled and non-disabled youths can be realised.

Materials will be developed in cooperation with all partners. Digital applications based on AR and VR will be developed for certain contents, which will communicate the topic in an efficient and comprehensible way. The developed applications will be tested in practice in three craft enterprises and the experiences made will be evaluated. This way, tailor-made solutions can be developed that are designed for sustainable use in various areas of vocational education and training.

The project “Be-IT-Ink – Professional Immersive Training for Inclusion” is funded by the Federal Ministry of Education and Research and the European Social Fund of the European Union.



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